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  • Christmas 2018 countdown has already begun. Will you be ready???
  • Why do we love Christmas? It's all about the traditions. In this chaotic world we can miss the "good old days." Christmas reminds us of that time.
  • The first recorded date of Christmas being celebrated on December 25th was in 336, during the time of the Roman Emperor Constantine. A few years later, Pope Julius I officially declared that the birth of Jesus would be celebrated on that day.
  • Santa Claus's sleigh is led by eight reindeer: Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Dunder (variously spelled Donder and Donner), and Blixem (variously spelled Blixen and Blitzen), with Rudolph being a 20th-century inclusion.
  • Outdoor Christmas lights on homes evolved from decorating the traditional Christmas tree and house with candles during the Christmas season. Lighting the tree with small candles dates back to the 17th century and originated in Germany before spreading to Eastern Europe.
  • That big, jolly man in the red suit with a white beard didn’t always look that way. Prior to 1931, Santa was depicted as everything from a tall gaunt man to a spooky-looking elf. He has donned a bishop's robe and a Norse huntsman's animal skin. When Civil War cartoonist Thomas Nast drew Santa Claus for Harper's Weekly in 1862, Santa was a small elflike figure who supported the Union. Nast continued to draw Santa for 30 years, changing the color of his coat from tan to the red he’s known for today.

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  1. Today
  2. Merging of new P.C.

    I gotta read up on this, im a user of both platforms, but Big j is right, alot of drama goes on there....
  3. Hello everyone, I am having trouble with getting the D-Light firmware updater to communicate with an AC16. If I select the correct Unit ID, it actually seems like it is trying. I am getting a Retry Limit Exceeded error. All other Unit IDs present me with a Read Timeout. My question is: Do I need to use the D-Light USB485 adapter? I am using the LOR USB485 adapter currently. RS485 protocol should be pretty standard, and this controller does react to my LOR software. Maybe this controller isn't capable of upgrading firmware? Thoughts? Thanks! -David
  4. Didn’t think they made those but google search and amazon sells them
  5. FOR SALE 3LOR Pixie 16s

    Would you take 50 for 1?
  6. GFP Closing

    Not sure what you’re referring to, but says page can’t be found Sent from my iPhone using Tapatalk
  7. Yes. They are the 12v ones. So no point in trying to fix at this point it seems. Any idea what happens or what I can do to prolong their life? I feel like it's easy for water to get into them which is what causes the problems.
  8. Are these the small ones that run on a 12 volt adapter? If so yes, they are pretty much toast, you can replace the blower, but they are not cheap.
  9. Yesterday
  10. Merging of new P.C.

    Did I miss something? Was a decision made to merge with social media? Just read Big J's post. I don't use any social media, so how does this impact this forum?
  11. Hello everyone. My first post on the site. I am not an expert on Christmas inflatables but hoping to learn here. I have two inflatables that I used for the first time his past Christmas where the fans stopped working but the lights inside still worked telling me there was still power in them. One is a Chewbacca and the other is Yoda. Both bought last year at Walmart. Are these inflatables toast or is there a chance to salvage these? Thanks so much!
  12. Hey Chuck, I am not sure how to take the "merging" of social media with the private setting, of P.C. I don't really care for the drama of spybook,er facebook. This is one of the best reasons, not to have spybook, twitter ect. And to merge it with P.C. ,not so sure that's a good idea, as I DO enjoy the ,most part, drama free browsing ,here,on P.C. I don't mind change, but not sure about the merge, will have to see how it goes. I do know of others, on here, whom don't really want spybook mixed with P.C... anyone?
  13. Do Gray 5mm led strings exist? If so who sells them!

    The lady on the GCLF from 2016 was very successful in painting her white lights. She has a little "how to" on facebook. Look up Christmas On Wendhurst.
  14. The good news: the PlanetChristmas forums are about to undergo a big change. The bad news: people hate change and the new PlanetChristmas will have a different look and feel. Some details: The forums you are reading now will soon be switched to the 'Archive' mode. It's a fancy term meaning everything will stay online but no new posts, messages or registration will be allowed. The search engines will still be able to find everything you've posted over the last 20 years. Much of your PlanetChristmas account information will be copied to the 'new and improved' PlanetChristmas. When you first attempt to log in you'll have to reset your password. The new PlanetChristmas merges social media and the forums. Much of what you like about Facebook you'll be able to do in the new PlanetChristmas... minus the never-ending Facebook ads and unwanted news articles. I'm looking forward to taking advantage of groups. The forums will begin with a clean slate. No more timely topics about Christmas Expo 2011 .) Sharing pictures and videos will be easier. Classifieds are being revamped to make things a bit easier ...and a lot of other features I haven't discovered yet. But... for some of us old-timers (I'm one of them) this big change could be frustrating at the beginning. Buttons and links will be in different places. Strange terms might have you scratching your head. Getting all your new options set just right will take trial and error. Think of it as one step back to be able to jump three steps forward. Are you super-worried about any of this? Feel free to share your concerns with me: chuck@planetchristmas.com Stay tuned. This is going to be fun!
  15. I don't know what the duty tax would do to the total plus shipping
  16. selling all at once or will you split?
  17. not many around I know but if anyone knows of any stores carrying any Valentine Day airblown or inflatables, please let me know. thanks
  18. Serious inquires only, no lowballs as I’m not giving them away
  19. 2017 display

    I added blowmold to the about 12 foot star I welded with my dad thought it was a cool use for it
  20. I have 3 controllers for sale. $450 OBO and buyer pays shipping. Serious inquires only, no lowballs as I’m not giving them away
  21. Last week
  22. 2018.2 released This release has a new feature where we allow vendors to connect their products into the LAYOUT tab of xLights. First vendor to do this is Boscoyo Studio. Thanks Keith for implementing this cool feature. See this video to see how this new feature wrks http://videos.xlights.org/xlights-custom-model-vendor-download_dd2d40755.html Latest releases are found at www.xlights.org Videos tutorials are found at videos.xlights.org Forums are located at nutcracker123.com/forum Issue Tracker is found here: www.github.com/smeighan/xLights/issues XLIGHTS/NUTCRACKER RELEASE NOTES --------------------------------- 2018.2 Jan 14, 2018 -- enh (dkulp) Add House/Model preview and play controls to TouchBar -- update (dkulp) Change minimum OSX requirement to 10.10 -- enh (dkulp) Support exporting model to LOR S5 clipboard file -- enh (k.mojek) Add "Export House Preview Video" to File menu -- enh (gil) Add Snap to Timing Marks feature. Turn this on in Settings. Only works for single effect resizing. Fixes #132. -- enh (gil) Make snap to timing mark feature temporary toggle using control key. -- bug (gil) Prevent error message when importing ISEQ data layer not in show directory. Fixes #1047. -- bug (gil) Make sure all models are available when creating new Views. Fixes #1049. -- bug (gil) Fix Bulk Edit crash when right-clicking a TextEdit box. -- enh (gil) Correct certain scenarios of right/left arrow move/stretch operations and simplify Single vs Multiple effect movement. -- bug (gil) Fix PolyLine crash for case of 3 Channel RGB with Individual Start Channels set. -- bug (keith) Fix eseq frame size rounded by 4 when it shouldnt be. -- bug (keith) Newly created schedule doesnt play immediately -- bug (keith) Reset schedule does not reset -- enh (keith) Add a reset all schedules function to xschedule -- bug (keith) Fix cant double click on first song in a playlist to jump to it -- enh (keith) Add number aware model name sorting (layout, display elements, import effects) -- enh (keith) Enhance handling of invalid mappings loaded from mapping files so mappings are not lost when saved and invalid mappings are highlighted -- enh (keith) Add download of vendor custom models from licensed vendors —- enh (Billy) Added Controller Status to xSchedule WebUI 2018.1 Jan 04, 2018 -- enh (k.mojek) Add "Print Layout" option to Layout popup menu -- enh (dkulp) Add WRGB 4 channel node type -- enh (keith) Add xSchedule output process which can scale pixels from 3 channel to 4 channels per pixel -- bug (keith) Fix xSchedule output processors not re-enabling -- enh (keith) Add bulk edit of mulitple model controller connection, dimming curve and preview -- enh (keith) Add create group of models by right clicking on a layout after selecting the models to be in the group -- bug (keith) Display node number relative to string in node layout rather that absolute node number within model -- enh (keith) Add to matrix face dialog attempt to fill in all the rows based on the pattern of an entered row -- bug (scotth) Fix bars effect rounding problem -- enh (k.mojek) Add ability to save the layout as an image via right click menu -- bug (gil) Last release broke DMX effect panel label updating. -- bug (craig) Fix crash of randomize effect after effect is deleted. Fixes #1052 -- bug (billy) Fixed xSchedule webui timeout, it will now reconnect automatically. 2017.45 Dec 29, 2017 -- enh (craig) Added a randomize current selected effect button -- bug (craig) Fixed the create random effects to generate random settings -- enh (keith) Add Open Sound Control (OSC) Master and Remote sync -- enh (keith) Add Open Sound Control (OSC) sender as a play list item -- enh (keith) Show layers and layer number in row headings -- enh (keith) Expand the sizes of matrices xSchedule supports -- bug (keith) Fix audio override checkbox not set correctly when loaded -- enh (keith) Show controller status in xSchedule -- bug (keith) Fix audio send to specified device -- enh (keith) Add effect setting bulk editing to almost all settings -- enh (keith) Add horizontal and vertical stack buffer styles for groups ... makes text on groups possible. -- enh (keith) Show schedule end time when a schedule is running (including any extensions) -- enh (keith) In xSchedule text optionally suppress text rendering if the text to be rendered is blank ... letting the underlying effect through -- enh (keith) Add to VU meter "Level Color" and "Timing Event Pulse Color" -- bug (gil) Fix Shift Effects not shifting effects in collapsed layers. Fixes #1046. -- bug (gil) Fix Show All Effects not expanding collapsed model layers or strand layers. Fixes #1045. 2017.44 Dec 19, 2017 -- bug (dkulp) Fix keyboard handling of numbers -- enh (keith) Add visual clue that xSchedule is serving web requests -- bug (keith) Add handling of mixed audio rates on windows/linux 2017.43 Dec 18, 2017 -- bug (gil) Fix bars gradient option when not alpha blending. Fixes #1032. -- bug (keith) Fix xschedule text on single string vertical matrices -- bug (keith) Fix xmap node level mappings not loading from file correctly -- enh (keith) Add option to turn model blending off by default in new sequences -- enh (keith) Detect low proportion duplicate nodes in custom models indicating possible accidental duplication of nodes -- enh (keith) Ctrl-S works on all tabs as a shortcut to the relevant save button -- enh (keith) Warn users when they switch to a backup show folder. Also highlight in check sequence. 2017.42 Dec 14, 2017 -- enh (chris) Enable automatic application of patch for wxwidgets on linux -- bug (chris) Separate patches for wxwidgets on linux so can handle fixes for http://trac.wxwidgets.org/ticket/17683 and https://trac.wxwidgets.org/ticket/18021 -- bug (dkulp) Fix crash when actions generate a ton of render events for the same models (like mouse resize of effect) This fixes #1024 -- bug (keith) Reverse a change which may have broken some picture effects -- bug (keith) Fix reopen audio device when it changes -- bug (keith) Fix restricted read from FSEQ doesnt work for offsets -- enh (keith) Add a way to manually force log render state 2017.41 Dec 11, 2017 -- bug (dkulp) Delay actually deleting effects and layers until the end of render to avoid potential crashes. -- bug (dkulp) Work on making sure selections are cleared bbefore effects are deleted -- enh (dkulp) Add undo to Delete Row Effects -- bug (keith) Fix some problems with vertical matrices in xSchedule -- enh (keith) Add some fast deleting of effects on a layer/model -- bug (keith) Fix a possible race condition when updating effect settings -- enh (keith/dkulp) Add model as a pixel render style for model groups ... treats models within the group as a single pixel -- bug (keith) Prevent warnings about autosave newer than sequence after batch render -- enh (keith) Save selected batch render items between runs of batch render -- enh (keith) Add selectable audio devices on windows for xSchedule -- bug (craig) Fix the output of the xScheduleData/GetModels.dat file format as json -- enh (scotth) Added Tree, Crucifix, Present, Candy Cane, Snowflake, and Heart Shapes to the VU Effect -- bug (dkulp) Fix dimming curves that are different for R/G/B -- bug (dkulp) Fix debug build popups on rendering on Linux -- bug (dkulp) Fix crash on text effect on Linux (fonts still look crappy) -- enh (scott) Warn windows 64 bit computer users using 32 bit that they should move to 64 bit -- bug (scott) Fix FPP connect wont upload sequences in subdirectories -- enh (scott) Add all the shape effect shapes to the VU Meter shape modes -- bug (keith) Fix xSchedule text properties not working in API -- bug (keith) Fix a number of problems with xSchedule channel constraints not saving -- bug (keith) Fix xSchedule fast start audio does not respect per song volume setting -- bug (keith) Fix virtual matrices not working reliably or correctly in xschedule -- enh (keith) Allow play list buttons like play schedule to work even if a schedule for that playlist is selected -- enh (keith) Add delete all effects on a layer or a model -- bug (keith) Fix some bugs in calculating pixels for some vertical matrices in xSchedule 2017.40 Dec 05, 2017 -- enh (keith) Add support for #universe:startchannel and output:startchannel to all xSchedule fields that define a start channel -- bug (keith) Fix test dialog tooltips dont display correct models -- bug (keith) Remove Master View from the new sequence default views -- enh (dkulp) Add undo to update effect and update palette actions -- enh (rich) Fix xSchedule web doesnt like spaces in some url parameters #1000 -- bug (scotth) Fix spinner calculate incorrect number of nodes #1008 -- bug (scotth) Fix bulk render doesnt like xml files in subdirectories -- bug (keith) Ensure all lights are off when xSchedule closes -- enh (keith) Add active timing marks to Value Curve and Colour Curve dialogs so you can line things up easier -- bug (keith) Fix xSchedule test mode does not display A-B-C-ALL and some other patterns correctly 2017.39 Nov 28, 2017 -- bug (dkulp) Fix some memory leaks when open/close sequences as well as switching show directories -- enh (dkulp) Import Superstar files onto a submodel -- bug (dkulp) Fix a render bug which could leave artifacts on models -- enh (keith) Begin to introduce output:startchannel and #universe:startchannel addressing into xSchedule. Initially in Matrices and Virtual matrices. -- enh (keith) Display window position details to xSchedule for video and image display. Allows simple comparison of values without opening the positioning window. 2017.38 Nov 25, 2017 -- bug (dkulp) Send render event for effect moves, previously not always sent -- enh (dkulp) Add left/right starting locations for candy canes -- enh (gil) Add new Single Color Intensity string type that will react to any color. -- bug (keith) F4V3 with expansion board should not limit pixels on any port -- enh (keith) Add present shape effect -- bug (keith) xSchedule should take duration of a step from the highest priority FSEQ over any audio or video item -- bug (keith) xSchedule fpp master was sending too many media sync packets for audio/video only steps -- enh (keith) Add timing event bars to vu meter ... like timing event bar but all bars are displayed and colours cycle -- bug (keith) Erase background before rendering xyzzy so when playing on top of your show you can see the game -- bug (keith) Prevent right click delete of submodels in model list on layout tab -- bug (keith) Fix bug with remap and reverse in xSchedule output processors -- bug (keith) Flag schedule as dirty if matrices/virtual matrices are edited -- bug (keith) Fix crash with single colour spinners and the single line render style -- bug (keith) Fix display elements window gets really small and hard to find -- bug (keith) Fix problem where FSEQ data is dumped on load due to mismatch in size ... roundto4 problem -- bug (keith) Attempt to fix lights not going off when background sequence stops -- enh (keith) Allow video in scheduler to fade in and fade out -- enh (keith) Allow video looping in scheduler -- enh (keith) Add right click on setup to deactivate all unused outputs -- enh (keith) Remove xseq as a target for conversions ... there is no obvious reason why people would still be creating them -- bug (keith) Fix x/y text location mixed up when it is saved -- bug (keith) Fix crash when loading xLight v3.x.x animation sequences -- bug (keith) Fix audio preload in xSchedule -- enh (keith) Add the ability to abort Generate Custom Model processes by holding down ESC key 2017.37 Nov 14, 2017 -- enh (dkulp) If dimming curve would map to identity, remove it to avoid the extra processing it entails -- enh (keith) Add ESCAPE key abort generate custom model scanning. -- enh (keith) Prevent corruption of face info in rgbeffects -- enh (keith) Add artnet to fpp connect upload -- enh (dkulp) Fix Text effect crash on Windows only if mulitple colors are selected. Fixes #982 -- enh (dkulp) If updating the palette of settings of a LOT of effects, aggregate the render events. Speeds it up a lot. 2017.36 Nov 13, 2017 -- enh (dkulp) Add multicolor suppport for non-rotated text -- enh (dkulp) Allow user to change number of universes in an e131 multi universe output -- bug (scotth) Remove layer count from group lines in preset list -- bug (gil) Fix motion positions for XL fonts in Text effect. -- enh (keith) Move xSchedule video reading to a separate thread ... should make video performance more reliable but will use more of memory -- enh (keith) Add packets per second display to scheduler UI -- bug (keith) Strip duplicate test presets on load ... not sure how they got there but dont load them. -- enh (keith) Add to check sequence check for overlapping effects ... these should not be possible but I have seen some sequences where is has happened. 2017.35 Nov 05, 2017 -- enh (cjd) Update checker for Linux and OSX -- enh (dkulp) Set the thread name to the Model name it is rendering, makes it easier to find the right thread in the debugger -- enh (dkulp) Add a warning when loading/creating sequences that would result in massive amounts of memory being used -- enh (dkulp) Add batch render to tools menu -- bug (keith) Fix missing distribute horizontally and vertically in layout -- bug (keith) Force recreation of the render buffer if the frame size changes ... this will then require a full render -- bug (keith) Fix PJLink -- enh (keith) Add the ability to suppress virtual matrices if showing video or images. -- bug (keith) Fix FPP connect not enabling upload when IP address is entered. -- enh (keith) Add an option to shrink the waveform display -- enh (keith) Improve positioning in printing wiring view to avoid cutoff. -- enh (keith) Add keyboard cut & paste to custom model dialog -- bug (keith) Colour curve does not display position tooltip unless dragging -- bug (keith) Fix pixelnet should support 4096 channels. -- enh (keith) Add crucifix to shape effect -- bug (keith) Fix submodel start channels displaying incorrectly as invalid. 2017.34 Oct 27, 2017 -- enh (keith) Add a dead pixel colour output process to xSchedule which only blanks a pixel if the colour would be wrong -- enh (keith) Add the ability to disable output processes -- bug (keith) Fix multilight wiring dialog not displaying correctly -- enh (keith) Set model start channel back to one when user selects the end of model model as that is the most common desired resilt -- enh (keith) Some checks to warn if xSchedule and xLights are outputting to lights at once -- enh (keith) Add level pulse colour to VU Meter ... pulses a colour when music reaches specified intensity and changes colour each time it does -- bug (keith) Fix piano timing track setting not loading properly -- bug (keith) Fix xSchedule doesnt respect force local IP -- enh (keith) Add the ability to share xSchedule button definitions -- enh (keith) Add tooltip help to button parameters 2017.33 Oct 15, 2017 -- bug (gil) Fix Galaxy not blending when reverse is checked. Fixes #949. -- enh (keith) Add xSchedule gamma processing on output -- enh (keith) Add FPP master support for pixel sticks and Falcons -- bug (keith) Fix xSchedule play last item only once plays repeatedly -- bug (keith) Fix scrolling sideways using Shift+scroll wheel stops paste using right click menu working -- bug (keith) xSchedule FSEQ, Video and audio dont respect the delay setting -- bug (keith) Fix upload to falcon hang if multistring element goes past configured string ports -- enh (keith) Add check sequence check for non contiguous models on the same controller connection -- enh (keith) Add xSchedule can act as a remote using the csv sync packets (which are routable) -- enh (keith) Add cropping to the video effect 2017.32 Oct 09, 2017 - PRODUCTION RELEASE -- bug (keith) xSchedule crashes clearing the matrix when closing easter egg -- bug (keith) xSchedule does not turn off lights when sequence ends -- bug (keith) Falcon upload incorrect for multi-string elements -- bug (keith) Make splash screen not topmost -- bug (keith) Fix crash importing Vixen 2.x sequences -- enh (keith) Enhancements to check sequence - empty model groups - submodels with no nodes - referenced files outside show directory 2017.31 Oct 06, 2017 -- bug (dkulp) For HLS convert, it was failing to map channel names properly. -- enh (dkulp) Reset OSX release mode flags for wxWidgets to disable assert popups -- bug/enh (dkulp) On OSX, resample audio to 48000 and use smaller buffers to reduce audio latency (I hope) -- bug (dkulp) Fix wxAssert warnings when quitting from menu on OSX and using debug build -- enh (keith) Add more check sequence checks ... checks of effects on strands, submodels and nodes, checks for effects that shouldnt be on nodes -- enh (keith) Add more check schedule checks ... FSEQ files which dont match networks -- bug (keith) Fix a stack of crashes and bugs -- bug (keith) Fix #universe:start channel flagging as invalid -- bug (keith) Fix rotozoom presets -- enh (keith) Add remember custom colours in colour selection dialog
  23. 2017 display

    I love that star that is very cool.
  24. In search of...

    Hey guys, Im kicking around the idea of adding a few molds to the "neighbors yard" part of my display. Already knowing that molds and mold prices are kinda up in the air right now with GF closing, I still want to ask if anyone has....the price....ship to SC 29341 one or both of the following Carolers...(I refer to them as the Dickens carolers because of their clothes...blue coat..top hat etc Santa Train with tender car Condition is not....tooooooo important, I plan to refinish them....Let me know through PM or right here Thanks !!!!
  25. 2017 display

    Love the ice cream cone, have all of them,in my brothers collection. The display looks great!!!
  26. 2017 display

    I custom painted the yellow clown I wanted something different ,I had to repaint the universal electric snowman I need the Santa for him , I think maybe I have 250 not sure exactly
  27. Poloron mechanical total restoration

    Used to keep up with this group when I was in high school after I graduated in June I went on once I think to check in then I forgot for about 5 months this existed , I'm just busy in life ,now is a slow period in construction so I have some down time , I'm on Facebook almost daily just haven't talked to a lot of people It was some place in New Jersey I don't even remember it was over summer , they came in a set they where bought together so I'm glad they got to stay together These where not in the best shape so I wanted them to look new again , the people I went to had another snowman but they sold it for 600
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