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  • The original Rudolph did not have a red nose. In that day and age, red noses were seen as an indicator of chronic alcoholism and Montgomery Ward didn’t want him to look like a drunkard. To complete the original picture, he was almost named Reginald or Rollo.
  • The Christmas wreath was originally hung as a symbol of Jesus. The holly represents his crown of thorns and the red berries the blood he shed.
  • The three traditional colors of most Christmas decorations are red, green and gold. Red symbolizes the blood of Christ, green symbolized life and rebirth, and gold represents light, royalty and wealth.
  • Tinsel was invented in 1610 in Germany and was once made of real silver.
  • The oldest artificial Christmas trees date back to the late 1800s and were made of green raffia (think grass hula skirts) or dyed goose feathers. Next the Addis Brush Company used their machinery that wove toilet brushes to create pine-like branches for artificial Christmas trees that were less flammable and could hold heavier decorations.
  • ‘Jingle Bells’ – the popular Christmas song was composed by James Pierpont in Massachusetts, America. It was, however, written for thanksgiving and not Christmas.
  • Coca-Cola was the first company that used Santa Claus during the winter season for promotion.
  • Hallmark introduced their first Christmas cards in 1915.
  • The first recorded date of Christmas being celebrated on December 25th was in 336, during the time of the Roman Emperor Constantine. A few years later, Pope Julius I officially declared that the birth of Jesus would be celebrated on that day.
  • Santa Claus's sleigh is led by eight reindeer: Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Dunder (variously spelled Donder and Donner), and Blixem (variously spelled Blixen and Blitzen), with Rudolph being a 20th-century inclusion.
  • Outdoor Christmas lights on homes evolved from decorating the traditional Christmas tree and house with candles during the Christmas season. Lighting the tree with small candles dates back to the 17th century and originated in Germany before spreading to Eastern Europe.
  • That big, jolly man in the red suit with a white beard didn’t always look that way. Prior to 1931, Santa was depicted as everything from a tall gaunt man to a spooky-looking elf. He has donned a bishop's robe and a Norse huntsman's animal skin. When Civil War cartoonist Thomas Nast drew Santa Claus for Harper's Weekly in 1862, Santa was a small elflike figure who supported the Union. Nast continued to draw Santa for 30 years, changing the color of his coat from tan to the red he’s known for today.
  • Christmas 2018 countdown has already begun. Will you be ready???
  • Why do we love Christmas? It's all about the traditions. In this chaotic world we can miss the "good old days." Christmas reminds us of that time.


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SMEIGHAN last won the day on October 25 2015

SMEIGHAN had the most liked content!

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  • Rank
    Distinguished Member
  • Birthday 12/02/1950

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  • My favorite Christmas story
    recently divorced mother with 8yo daughter. She told me the lights at Christmas got her through the season. They came every night for 3 weeks, exactly at 6:30pm. Watched entire 1 hour show.
  • Location
    Highlands Ranch, Colorado
  • Biography
    I have been in the software industry for 40 years. I am now working at oracle corporation. I met my wife through the internet 14 years ago. She is from Ukraine. We have twin 10 year old boys and twin border collie puppies.
  • Interests
    music. I play the flue in four orchestras. Scuba diving, i am a dive master. Christmas and Halloween decorations.
  • Occupation
    Director , computer programming
  • About my display
    I built 9 foot custom Nutcrackers to be the centerpiece of my yard display.

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  1. 2018.2 released This release has a new feature where we allow vendors to connect their products into the LAYOUT tab of xLights. First vendor to do this is Boscoyo Studio. Thanks Keith for implementing this cool feature. See this video to see how this new feature wrks http://videos.xlights.org/xlights-custom-model-vendor-download_dd2d40755.html Latest releases are found at www.xlights.org Videos tutorials are found at videos.xlights.org Forums are located at nutcracker123.com/forum Issue Tracker is found here: www.github.com/smeighan/xLights/issues XLIGHTS/NUTCRACKER RELEASE NOTES --------------------------------- 2018.2 Jan 14, 2018 -- enh (dkulp) Add House/Model preview and play controls to TouchBar -- update (dkulp) Change minimum OSX requirement to 10.10 -- enh (dkulp) Support exporting model to LOR S5 clipboard file -- enh (k.mojek) Add "Export House Preview Video" to File menu -- enh (gil) Add Snap to Timing Marks feature. Turn this on in Settings. Only works for single effect resizing. Fixes #132. -- enh (gil) Make snap to timing mark feature temporary toggle using control key. -- bug (gil) Prevent error message when importing ISEQ data layer not in show directory. Fixes #1047. -- bug (gil) Make sure all models are available when creating new Views. Fixes #1049. -- bug (gil) Fix Bulk Edit crash when right-clicking a TextEdit box. -- enh (gil) Correct certain scenarios of right/left arrow move/stretch operations and simplify Single vs Multiple effect movement. -- bug (gil) Fix PolyLine crash for case of 3 Channel RGB with Individual Start Channels set. -- bug (keith) Fix eseq frame size rounded by 4 when it shouldnt be. -- bug (keith) Newly created schedule doesnt play immediately -- bug (keith) Reset schedule does not reset -- enh (keith) Add a reset all schedules function to xschedule -- bug (keith) Fix cant double click on first song in a playlist to jump to it -- enh (keith) Add number aware model name sorting (layout, display elements, import effects) -- enh (keith) Enhance handling of invalid mappings loaded from mapping files so mappings are not lost when saved and invalid mappings are highlighted -- enh (keith) Add download of vendor custom models from licensed vendors —- enh (Billy) Added Controller Status to xSchedule WebUI 2018.1 Jan 04, 2018 -- enh (k.mojek) Add "Print Layout" option to Layout popup menu -- enh (dkulp) Add WRGB 4 channel node type -- enh (keith) Add xSchedule output process which can scale pixels from 3 channel to 4 channels per pixel -- bug (keith) Fix xSchedule output processors not re-enabling -- enh (keith) Add bulk edit of mulitple model controller connection, dimming curve and preview -- enh (keith) Add create group of models by right clicking on a layout after selecting the models to be in the group -- bug (keith) Display node number relative to string in node layout rather that absolute node number within model -- enh (keith) Add to matrix face dialog attempt to fill in all the rows based on the pattern of an entered row -- bug (scotth) Fix bars effect rounding problem -- enh (k.mojek) Add ability to save the layout as an image via right click menu -- bug (gil) Last release broke DMX effect panel label updating. -- bug (craig) Fix crash of randomize effect after effect is deleted. Fixes #1052 -- bug (billy) Fixed xSchedule webui timeout, it will now reconnect automatically. 2017.45 Dec 29, 2017 -- enh (craig) Added a randomize current selected effect button -- bug (craig) Fixed the create random effects to generate random settings -- enh (keith) Add Open Sound Control (OSC) Master and Remote sync -- enh (keith) Add Open Sound Control (OSC) sender as a play list item -- enh (keith) Show layers and layer number in row headings -- enh (keith) Expand the sizes of matrices xSchedule supports -- bug (keith) Fix audio override checkbox not set correctly when loaded -- enh (keith) Show controller status in xSchedule -- bug (keith) Fix audio send to specified device -- enh (keith) Add effect setting bulk editing to almost all settings -- enh (keith) Add horizontal and vertical stack buffer styles for groups ... makes text on groups possible. -- enh (keith) Show schedule end time when a schedule is running (including any extensions) -- enh (keith) In xSchedule text optionally suppress text rendering if the text to be rendered is blank ... letting the underlying effect through -- enh (keith) Add to VU meter "Level Color" and "Timing Event Pulse Color" -- bug (gil) Fix Shift Effects not shifting effects in collapsed layers. Fixes #1046. -- bug (gil) Fix Show All Effects not expanding collapsed model layers or strand layers. Fixes #1045. 2017.44 Dec 19, 2017 -- bug (dkulp) Fix keyboard handling of numbers -- enh (keith) Add visual clue that xSchedule is serving web requests -- bug (keith) Add handling of mixed audio rates on windows/linux 2017.43 Dec 18, 2017 -- bug (gil) Fix bars gradient option when not alpha blending. Fixes #1032. -- bug (keith) Fix xschedule text on single string vertical matrices -- bug (keith) Fix xmap node level mappings not loading from file correctly -- enh (keith) Add option to turn model blending off by default in new sequences -- enh (keith) Detect low proportion duplicate nodes in custom models indicating possible accidental duplication of nodes -- enh (keith) Ctrl-S works on all tabs as a shortcut to the relevant save button -- enh (keith) Warn users when they switch to a backup show folder. Also highlight in check sequence. 2017.42 Dec 14, 2017 -- enh (chris) Enable automatic application of patch for wxwidgets on linux -- bug (chris) Separate patches for wxwidgets on linux so can handle fixes for http://trac.wxwidgets.org/ticket/17683 and https://trac.wxwidgets.org/ticket/18021 -- bug (dkulp) Fix crash when actions generate a ton of render events for the same models (like mouse resize of effect) This fixes #1024 -- bug (keith) Reverse a change which may have broken some picture effects -- bug (keith) Fix reopen audio device when it changes -- bug (keith) Fix restricted read from FSEQ doesnt work for offsets -- enh (keith) Add a way to manually force log render state 2017.41 Dec 11, 2017 -- bug (dkulp) Delay actually deleting effects and layers until the end of render to avoid potential crashes. -- bug (dkulp) Work on making sure selections are cleared bbefore effects are deleted -- enh (dkulp) Add undo to Delete Row Effects -- bug (keith) Fix some problems with vertical matrices in xSchedule -- enh (keith) Add some fast deleting of effects on a layer/model -- bug (keith) Fix a possible race condition when updating effect settings -- enh (keith/dkulp) Add model as a pixel render style for model groups ... treats models within the group as a single pixel -- bug (keith) Prevent warnings about autosave newer than sequence after batch render -- enh (keith) Save selected batch render items between runs of batch render -- enh (keith) Add selectable audio devices on windows for xSchedule -- bug (craig) Fix the output of the xScheduleData/GetModels.dat file format as json -- enh (scotth) Added Tree, Crucifix, Present, Candy Cane, Snowflake, and Heart Shapes to the VU Effect -- bug (dkulp) Fix dimming curves that are different for R/G/B -- bug (dkulp) Fix debug build popups on rendering on Linux -- bug (dkulp) Fix crash on text effect on Linux (fonts still look crappy) -- enh (scott) Warn windows 64 bit computer users using 32 bit that they should move to 64 bit -- bug (scott) Fix FPP connect wont upload sequences in subdirectories -- enh (scott) Add all the shape effect shapes to the VU Meter shape modes -- bug (keith) Fix xSchedule text properties not working in API -- bug (keith) Fix a number of problems with xSchedule channel constraints not saving -- bug (keith) Fix xSchedule fast start audio does not respect per song volume setting -- bug (keith) Fix virtual matrices not working reliably or correctly in xschedule -- enh (keith) Allow play list buttons like play schedule to work even if a schedule for that playlist is selected -- enh (keith) Add delete all effects on a layer or a model -- bug (keith) Fix some bugs in calculating pixels for some vertical matrices in xSchedule 2017.40 Dec 05, 2017 -- enh (keith) Add support for #universe:startchannel and output:startchannel to all xSchedule fields that define a start channel -- bug (keith) Fix test dialog tooltips dont display correct models -- bug (keith) Remove Master View from the new sequence default views -- enh (dkulp) Add undo to update effect and update palette actions -- enh (rich) Fix xSchedule web doesnt like spaces in some url parameters #1000 -- bug (scotth) Fix spinner calculate incorrect number of nodes #1008 -- bug (scotth) Fix bulk render doesnt like xml files in subdirectories -- bug (keith) Ensure all lights are off when xSchedule closes -- enh (keith) Add active timing marks to Value Curve and Colour Curve dialogs so you can line things up easier -- bug (keith) Fix xSchedule test mode does not display A-B-C-ALL and some other patterns correctly 2017.39 Nov 28, 2017 -- bug (dkulp) Fix some memory leaks when open/close sequences as well as switching show directories -- enh (dkulp) Import Superstar files onto a submodel -- bug (dkulp) Fix a render bug which could leave artifacts on models -- enh (keith) Begin to introduce output:startchannel and #universe:startchannel addressing into xSchedule. Initially in Matrices and Virtual matrices. -- enh (keith) Display window position details to xSchedule for video and image display. Allows simple comparison of values without opening the positioning window. 2017.38 Nov 25, 2017 -- bug (dkulp) Send render event for effect moves, previously not always sent -- enh (dkulp) Add left/right starting locations for candy canes -- enh (gil) Add new Single Color Intensity string type that will react to any color. -- bug (keith) F4V3 with expansion board should not limit pixels on any port -- enh (keith) Add present shape effect -- bug (keith) xSchedule should take duration of a step from the highest priority FSEQ over any audio or video item -- bug (keith) xSchedule fpp master was sending too many media sync packets for audio/video only steps -- enh (keith) Add timing event bars to vu meter ... like timing event bar but all bars are displayed and colours cycle -- bug (keith) Erase background before rendering xyzzy so when playing on top of your show you can see the game -- bug (keith) Prevent right click delete of submodels in model list on layout tab -- bug (keith) Fix bug with remap and reverse in xSchedule output processors -- bug (keith) Flag schedule as dirty if matrices/virtual matrices are edited -- bug (keith) Fix crash with single colour spinners and the single line render style -- bug (keith) Fix display elements window gets really small and hard to find -- bug (keith) Fix problem where FSEQ data is dumped on load due to mismatch in size ... roundto4 problem -- bug (keith) Attempt to fix lights not going off when background sequence stops -- enh (keith) Allow video in scheduler to fade in and fade out -- enh (keith) Allow video looping in scheduler -- enh (keith) Add right click on setup to deactivate all unused outputs -- enh (keith) Remove xseq as a target for conversions ... there is no obvious reason why people would still be creating them -- bug (keith) Fix x/y text location mixed up when it is saved -- bug (keith) Fix crash when loading xLight v3.x.x animation sequences -- bug (keith) Fix audio preload in xSchedule -- enh (keith) Add the ability to abort Generate Custom Model processes by holding down ESC key 2017.37 Nov 14, 2017 -- enh (dkulp) If dimming curve would map to identity, remove it to avoid the extra processing it entails -- enh (keith) Add ESCAPE key abort generate custom model scanning. -- enh (keith) Prevent corruption of face info in rgbeffects -- enh (keith) Add artnet to fpp connect upload -- enh (dkulp) Fix Text effect crash on Windows only if mulitple colors are selected. Fixes #982 -- enh (dkulp) If updating the palette of settings of a LOT of effects, aggregate the render events. Speeds it up a lot. 2017.36 Nov 13, 2017 -- enh (dkulp) Add multicolor suppport for non-rotated text -- enh (dkulp) Allow user to change number of universes in an e131 multi universe output -- bug (scotth) Remove layer count from group lines in preset list -- bug (gil) Fix motion positions for XL fonts in Text effect. -- enh (keith) Move xSchedule video reading to a separate thread ... should make video performance more reliable but will use more of memory -- enh (keith) Add packets per second display to scheduler UI -- bug (keith) Strip duplicate test presets on load ... not sure how they got there but dont load them. -- enh (keith) Add to check sequence check for overlapping effects ... these should not be possible but I have seen some sequences where is has happened. 2017.35 Nov 05, 2017 -- enh (cjd) Update checker for Linux and OSX -- enh (dkulp) Set the thread name to the Model name it is rendering, makes it easier to find the right thread in the debugger -- enh (dkulp) Add a warning when loading/creating sequences that would result in massive amounts of memory being used -- enh (dkulp) Add batch render to tools menu -- bug (keith) Fix missing distribute horizontally and vertically in layout -- bug (keith) Force recreation of the render buffer if the frame size changes ... this will then require a full render -- bug (keith) Fix PJLink -- enh (keith) Add the ability to suppress virtual matrices if showing video or images. -- bug (keith) Fix FPP connect not enabling upload when IP address is entered. -- enh (keith) Add an option to shrink the waveform display -- enh (keith) Improve positioning in printing wiring view to avoid cutoff. -- enh (keith) Add keyboard cut & paste to custom model dialog -- bug (keith) Colour curve does not display position tooltip unless dragging -- bug (keith) Fix pixelnet should support 4096 channels. -- enh (keith) Add crucifix to shape effect -- bug (keith) Fix submodel start channels displaying incorrectly as invalid. 2017.34 Oct 27, 2017 -- enh (keith) Add a dead pixel colour output process to xSchedule which only blanks a pixel if the colour would be wrong -- enh (keith) Add the ability to disable output processes -- bug (keith) Fix multilight wiring dialog not displaying correctly -- enh (keith) Set model start channel back to one when user selects the end of model model as that is the most common desired resilt -- enh (keith) Some checks to warn if xSchedule and xLights are outputting to lights at once -- enh (keith) Add level pulse colour to VU Meter ... pulses a colour when music reaches specified intensity and changes colour each time it does -- bug (keith) Fix piano timing track setting not loading properly -- bug (keith) Fix xSchedule doesnt respect force local IP -- enh (keith) Add the ability to share xSchedule button definitions -- enh (keith) Add tooltip help to button parameters 2017.33 Oct 15, 2017 -- bug (gil) Fix Galaxy not blending when reverse is checked. Fixes #949. -- enh (keith) Add xSchedule gamma processing on output -- enh (keith) Add FPP master support for pixel sticks and Falcons -- bug (keith) Fix xSchedule play last item only once plays repeatedly -- bug (keith) Fix scrolling sideways using Shift+scroll wheel stops paste using right click menu working -- bug (keith) xSchedule FSEQ, Video and audio dont respect the delay setting -- bug (keith) Fix upload to falcon hang if multistring element goes past configured string ports -- enh (keith) Add check sequence check for non contiguous models on the same controller connection -- enh (keith) Add xSchedule can act as a remote using the csv sync packets (which are routable) -- enh (keith) Add cropping to the video effect 2017.32 Oct 09, 2017 - PRODUCTION RELEASE -- bug (keith) xSchedule crashes clearing the matrix when closing easter egg -- bug (keith) xSchedule does not turn off lights when sequence ends -- bug (keith) Falcon upload incorrect for multi-string elements -- bug (keith) Make splash screen not topmost -- bug (keith) Fix crash importing Vixen 2.x sequences -- enh (keith) Enhancements to check sequence - empty model groups - submodels with no nodes - referenced files outside show directory 2017.31 Oct 06, 2017 -- bug (dkulp) For HLS convert, it was failing to map channel names properly. -- enh (dkulp) Reset OSX release mode flags for wxWidgets to disable assert popups -- bug/enh (dkulp) On OSX, resample audio to 48000 and use smaller buffers to reduce audio latency (I hope) -- bug (dkulp) Fix wxAssert warnings when quitting from menu on OSX and using debug build -- enh (keith) Add more check sequence checks ... checks of effects on strands, submodels and nodes, checks for effects that shouldnt be on nodes -- enh (keith) Add more check schedule checks ... FSEQ files which dont match networks -- bug (keith) Fix a stack of crashes and bugs -- bug (keith) Fix #universe:start channel flagging as invalid -- bug (keith) Fix rotozoom presets -- enh (keith) Add remember custom colours in colour selection dialog
  2. i changed your password to welcome1 on www.nutcracker123.com/forum

    login name is ccrowder


    your secret question

    "What does r mean in rgb?", answer red


    change your password after you log in.

    it shows you registered on 9/16



  3. I s there a free download of xlights that I can use  thank you Blair

  4. I think one of the most important factors that gets skipped is how much investment users have made in their sequencer. i really dislike new developers (like me) who come out with a new program and say it has all these wonderful, cool things. There is a saying we have in the industry "You always introduce a defect when you solve one". xlights/nutcracker is cool. it scales to 60K channels, it makes rgb effects easy to create, it is free. Nutcracker uses less than 100 mbytes of memory and 25% of a single cpu even on 30K channel shows. Matt Brown has probably made the most efficient sequencer/player out there. It is this light weight approach that allows the pi player to run on a 700mhz cpu and 512mbyte raspberry pi and run 30K channels. These are the good things. Here are the bad things * you have to learn yet another software program. new screens, new terms. it takes users 3-6 months to get proficient with a software package. This cost is something the poor user has to bear to switch between software programs. * nutcracker is not integrated into LOR. So export your sequence, add stuff and then import back. This is inefficient, not user friendly. * nutcracker does not have a grid that makes it easy to set individual lights like LOR, Vixen, LSP or HLS. * I am not happy with the UI. My wish is that xlights would look like a video editor, one track for each model. drop a spiral and then drag it left and right. Have the waveform shown on the timeline .etc. I would also mention in sequencers Vixen 2.1 Vixen+. This is Macebobo's upgrade of Vixen 2.1. This has Nutcracker effects built into it. Vixen 3. Great UI, maybe one of the most intuitive. Has Nutcracker effects built into it. Needs a large machine (4-8 cpus and 4-8 gigs of RAM to get the most out of it. So, All sequencers have their strengths and weakness. I am happy to see LOR adding RGB support, they have a great sequencer and it will become better.
  5. There were certain LOR lms files that could cause the conversion to crash xlights. Dan Kulp has fixed that condition. XLIGHTS/NUTCRACKER RELEASE NOTES: http://nutcracker123.com/nutcracker/releases/ 3.3.2 -Bug fix (dkulp): When importing LOR *.lms files, certain missing data would cause a crash. conversion now fills in any of those missing parameters and conversion completes.
  6. New release of xlights/nutcracker version 3.3.1 XLIGHTS/NUTCRACKER RELEASE NOTES: http://nutcracker123.com/nutcracker/releases/ 3.3.1 -Enhancement (djulien): change "Overlay" to "Persistent" for clarity; -Bug fix(djulien): save/restore value within XML -Enhancement (sean): add "1 reveals 2", "2 reveals 1" as new layer methods -Endhancement (dkulp): Don't assume LOR units are 16 channels to try and convert CCR based sequences.
  7. I have finished this new layer mode. Before i release it, what should i call it? Image effect 1 is butterfly, effect 2 is curtain. Here were the 4 existing combo's 1 is Mask. This layering will draw a black cell on effect 2 every time effect 1 is non black. In other words effect 1 is cast as a shadow on effect 2 2 is Mask. This layering will draw a black cell on effect 1 every time effect 2 is non black. In other words effect 2 is cast as a shadow on effect 1 1 is unmask. This layering will replace any cell in Effect 1 with the color from effect 2 every time effect 1 is non black. In other words effect 1 is a mask onto effect2 2 is unmask. This layering will replace any cell in Effect 2 with the color from effect 1 every time effect 2 is non black. In other words effect 2 is a mask onto effect 1 Two new choices I just added Mask 1 over 2 Any non Black cell on effect 1 will override whatever is in effect 2 This becomes Effect 1 put on top of effect 2 Mask 2 over 1 Any non Black cell on effect 2 will override whatever is in effect 1 This becomes Effect 1 put on top of effect 2 So are there better names? 1 is mask (these feel like a shadow is cast by 1) 2 is mask 1 is unmask (this feels like a true mask. effect 1 allows effect 2 to show) 2 is unmask mask 1 over 2 (1 sits on top of 2) mask 2 over 1 (2 sits on top of 1) here is what the last layer effect looks like. mask 2 over 1. effect 1 is text effect 2 is curtain thanks sean original thread on nutcracker forum http://nutcracker123.com/forum/index.php?topic=87.0
  8. Is anyone using Pangolin QS software to create laser light shows? This software can create new effects (things like open an image file and it will find the edges of color), create animations with frames. It has more options that nutcracker and more options than madrix. $580 from ebay. http://www.amazon.com/Pangolin-Quickshow-version-software-package/dp/B006IUXJMW If you search for ILDA lasers (meaning they can read in these binary files to play a show and look for DMX controlled lasers), you can build your own show. There is a standard used by lasers called the ILDA (International Laser Display Association). The standard is listed here . http://www.laserist.org/StandardsDocs/IDTF05-finaldraft.pdf Someone has made some php libraries to read and create the binary file described in the standard. https://github.com/themainframe/php-ilda Arduino have done much with the ilda. So is anyone building ILDA laser shows? What laser and software are you using. If i get a laser, i will add the option of creating ILDA files from nutcracker. If i do this you would not need the QuickShow software from Pangolin (Although their software is always going to be way better than i could create) Just try searching for ILDA lasers one ebay that are around 25K scanrate. this indicates how many things can be drawn without getting the lag where you notice it. Laser price goes up with the higher scan rate and power. ANALOG inputs give more responsive laser $2350: ANALOG 40K scan rate, 1000mw RED, 500mw GREEN, 500mw BLUE lasers http://www.ebay.com/itm/2000mW-2W-RGB-DMX512-ILDA-Laser-W-40K-Pangolin-QuickShow2-0-software-/320809442015?pt=US_Stage_Lighting_Single_Units&hash=item4ab1bb9adf $1888: ANALOG 30K scan rate, 800mw RED< 200mw GREEN, 500mw BLUE. http://www.ebay.com/itm/1500mW-RGB-Analog-DMX-ILDA-stage-DJ-Laser-lights-and-PANGOLIN-QuickShow-2-0-30K-/170803846766?pt=US_Stage_Lighting_Single_Units&hash=item27c4b3de6e $355: 20K scan rate, 200mw RED< 60mw GREEN, 160mw BLUE. http://www.ebay.com/itm/410mW-RGB-Full-Color-ILDA-DMX512-Club-Party-Amimation-Laser-stage-lighting-/191038103522?pt=US_Stage_Lighting_Single_Units&hash=item2c7ac21fe2 anyone have any suggestions for a good ilda RGB laser? thanks
  9. very cool! i actually dont get much feedback about people using xlights/nc in their shows. it is nice hearing that it worked for people
  10. Someone asked where i post Nutcracker information. well .. these are the forums i post to first the ones that dont have a nutcracker section LOR: http://forums.lightorama.com/index.php?/forum/25-the-coffee-shop/ LSP: http://lightshowpro.com/tips-tricks/ PC: http://forums.planetchristmas.com/index.php?/forum/208-rgb-based-lights/ and then forums where i have a dedicated nutcracker space DLA: http://diylightanimation.com/index.php?board=48.0 DIYC.org: http://www.diychristmas.org/vb1/forumdisplay.php?57-Nutcracker DIYC: http://doityourselfchristmas.com/forums/forumdisplay.php?102-Nutcracker ACL: http://auschristmaslighting.com/forums/index.php/board,61.0.html LSH: http://www.lone-star-holidays.com/forums/forumdisplay.php?f=174 HU: http://holidayuniversity.com/forums/index.php?board=118.0 ACL: http://www.christmascarolina.com/forums/nutcracker-rgb-effects-builder/ FC: http://falconchristmas.com/forum/index.php?board=26.0 and finally a new one XL/NC: http://nutcracker123.com/forum/ 12 forums and on facebook depending on the content i will post on these 7 groups https://www.facebook.com/groups/628061113896314/ "Official xLights/nutcracker" https://www.facebook.com/groups/8111378684/ "LOR Users" https://www.facebook.com/groups/577818958965269/ "Xlights/nutcracker support group" https://www.facebook.com/groups/311151275600107/ "Synchronized Christmas Lights" https://www.facebook.com/groups/190161527834956/ "LightShow Pro Users" https://www.facebook.com/groups/267415016664802/ "Extreme Pixels and LEDs" https://www.facebook.com/groups/theblinkylab/ "The Blinky Lab" i read these 19 forums/groups at least a few times per day. I am going to be spending more and more time on the xlights/nutcracker forum, http://nutcracker123.com/forum/index.php. i want to develop documentation that can be used to feed our wiki page. thanks sean
  11. tapatalk has been installed so i am ready to announce we now have created a forum setup for just talking about xlights/nutcracker. http://nutcracker123.com/forum I will make sticky posts on this forum to keep information at the top of each thread. Things like how to fill in the STEUP,TEST, CONVERT tabs and such. http://nutcracker123.com/forum/ Why? I make lots of posts. I will be able to make even more on this new forum. I sometimes feel like my posts are spam in the non-specific forums i post to. LOR, Planet Christmas, LSP do not have Nutcracker specific areas. On those forums i generate alot of stuff. i will continue to read and post here. so instead of 11 forums, now it is 12. whee! enjoy
  12. Tutorial for Jan 9th is posted. This was an introduction to xLights/Nutcracker thanks sean
  13. i am editing the video now. i hopr to have it posted by this weekend
  14. First; Tutorial this week is for brand new people! I will start from the very beginning for xlight/nutcracker newbies When: Thursday, Dec 9th. 7pm MST, 9pm EST We will be using teamviewer. Ill start session at 6:45pm MST Please join the meeting, by clicking on this link: http://go.teamviewer.com/v8/m93271823 Meeting ID: m93-271-823 If you have a headphone click on the "Voice over IP" on the Teamviewer menu and unmute your headphone to be able to ask questions. After my teamviewer fills up (We can have 25 viewers) we are setting up a second teamviewer for the overflow. Dave Pitts will be hosting this second teamview. If you cannot get into the first teamviewer then join this second session http://go.teamviewer.com/v8/m30917736 Meeting ID: m30-917-736 Second; Release 3.3.0 This is the release where we upgrade from the wxwidgets 2.9.5 library to wxwidgets 3.0.0. What does this mean? It means you may notice effects playing about a little faster, it gives us some abilities we didn't have before. Mostly, it is the plumbing and you wont notice anything. This release has many changes from Don Julien. Thanks Don for keeping the flame alive! some new meteor effects. some new movements on text try meteor with icicle with overlay clicked (checkbox below fit to time) with palette checked 3.3.0 -Enhancement (djulien): vixen 2.x routine as picture -Enhancement (djulien): add checkbox to Effects panel to inhibit canvas clear before effect (for layers across models) -Enhancement (djulien): allow cancelled schedule to re-run that same day -Enhancement (djulien): show serial outbuf overflow amount -Enhancement (djulien): add a couple of icicle options to Meteors -Enhancement (djulien): add wavey left-to-right up/down option for text -Enhancement (djulien): added additional format options for date count-down -Enhancement (djulien): pass controller responses to plug-in (in-coming or round-trip data); internal change only - should not affect standard usage, but listed here just in case -Enhancement (djulien): add /noauto command line option to prompt for auto-run (allows easier schedule override) -Bug fix/enhancement? (djulien): show channel# being tested during Chase test -Bug fix/enhancement? (djulien): continue execution after comm output overflow in case controller can catch up thanks sean matt brown frankr djulien dpitts dan kulp (Mac version guy)
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